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Getting a better subject calibration in Shōgun 1.10
Shōgun 1.10 UI Enhancements – real-time motion capture
What's New in Shōgun 1.10 - Vicon Motion Capture
Vicon Shōgun 1.3 Post Tutorial - Filter in/out Smoothing
What's New in Shōgun 1.9 - Vicon Motion Capture
Vicon Shōgun 1.3 Live Tutorial - Multi-machine Workflow
Backrooms MOCAP
Vicon Shōgun 1.3 Live Tutorial - Custom L-Frame Workflow
Improved finger tracking accuracy for hand motion capture
Automatically setting up a character retarget in Shōgun Post 1.8
Vicon Shōgun 1.3 Post Tutorial - Static FBX Meshes
Capturing and exporting uncompressed MOVs from Shōgun Live | Vicon motion capture tutorial